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Read by Aysha Kala, Imogen Wilde
Yoto Says: A gripping two-book collection where escape rooms turn lethal, virtual worlds deceive, and only courage, teamwork, and quick thinking stand between the players and disaster.
A thrilling two-card collection featuring the deadly world of The Escape, where games turn real and survival is the ultimate prize.
Escape Room:
When twelve-year-old Ami arrives at The Escape, she thinks it's just a game-the ultimate escape room with puzzles to solve, codes to crack, and challenges to beat before time runs out. But soon after meeting her teammates, Adjoa, Ibrahim, Oscar, and Min, and being locked in the first room, Ami realizes this is no ordinary game.
From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape are real and absolutely deadly. And worse, it becomes clearer and clearer as the game goes on that not everyone on the team is to be trusted. But somehow the group must come together and solve The Escape before it's too late, because they are working not only to find the Answer, but to save the world . . . and humanity depends upon their success.
Game Zero:
Eden is cutting through an industrial park following directions that Ami, an online friend, has shared with her to a new escape room. Eden has completed plenty of birthday party escape rooms, but The Escape is supposed to be the ultimate. She's almost arrived when she sees the starlings. They're flying in a dizzying murmuration, faster and faster, and suddenly she trapped within it, before finding herself in a vast landscape with gentle music playing. She meets a boy named Ted who rudely tells her she's an NPC, a non-playing character in the video game he's playing and to stop bothering him with her side quests. Eden knows she's real, she knows the game is not a game, but she can't seem to get out without helping Ted find the keys and solve the puzzles. Each puzzle takes them to a new level with increasing levels of danger, but Eden seems to be the only one with an actual life to lose. Can either player ever leave the game and will reality ever be the same again?
2 Cards, 7 h 57 min total runtime
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© Nosy Crow 2021, 2025; text © Christopher Edge 2021, 2025, 2026